-
My First Ammo Hack
Hi Everyone This Is My First SFCO Hax
#MDS A3: 1,000,000 Ammo
0x00E94670 0x00989680
I've Made This code In Combat Modif.
And It works Perfect, But When I test It
Online And Adhoc It doesnt Work at All :(
And Ether Ive Test dangerous hunt ...
#Ultimate D.B.ShotGun
;17/999 AMMO
0x004DEDE0 0x00000011
0x011AFFC4 0x00000011
0x013BCC0C 0x00000011
0x004DEDE4 0x000003E7
0x011AFFC8 0x000003E7
0x013BCC14 0x000003E7
I made A code and it work good, but
When I Reboot My PsP n ...
these codes unable to start
plz someone help :(
n another thing What does Sonnie mean
by saying "then lock it" in his tut.
-
lol, theyre probably dma codes
-
What Do U Mean By saying "dma codes"
And How can i lock it ????
-
-
DMA = Dynamic Memory Allocation
In simple terms, the Data changes
Meaning the code will never work again except for that one time...
>_>
-
so u searched these? u can find a gun in your nitepr browser, find the ammo address, and add FFFF to have inf ammo
-
thankx 4 the help :)
but could some one give me an example plz..:(
-
what exactly do you want as an example...
-
well umm....
1st give me MDS A3's weapon n ammo Adress
and tell me what the diffrent
2nd make MDS A3 Inf.
plzzzzzzzzzzzz
And thankx one again ;)
-
Games that are protected by DMA "cycle" through different addresses, to keep from one "hack", or "code" to be able to effect that action permanently.
Basically, everytime you die, reboot PSP, or finish a match, the address for a code changes to something completely different...thus making your code...useless.
Not all addresses are DMA'd, but common one's that developers think will be targets to hacks - usually are.
There are ways to bypass DMA, but it's not very easy for beginners.