+ Reply to Thread
Page 1 of 2
1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Join Date
    Jul 2008
    Posts
    10
    Points
    39,905.00
    Rep Power
    205

    Unhappy My First Ammo Hack

    Hi Everyone This Is My First SFCO Hax

    #MDS A3: 1,000,000 Ammo
    0x00E94670 0x00989680

    I've Made This code In Combat Modif.
    And It works Perfect, But When I test It
    Online And Adhoc It doesnt Work at All

    And Ether Ive Test dangerous hunt ...
    #Ultimate D.B.ShotGun
    ;17/999 AMMO
    0x004DEDE0 0x00000011
    0x011AFFC4 0x00000011
    0x013BCC0C 0x00000011
    0x004DEDE4 0x000003E7
    0x011AFFC8 0x000003E7
    0x013BCC14 0x000003E7

    I made A code and it work good, but
    When I Reboot My PsP n ...
    these codes unable to start
    plz someone help

    n another thing What does Sonnie mean
    by saying "then lock it" in his tut.

  2. #2
    Join Date
    Apr 2008
    Location
    ATX
    Posts
    1,545
    Points
    1,568,688.65
    Rep Power
    219

    Default

    lol, theyre probably dma codes

  3. #3
    Join Date
    Jul 2008
    Posts
    10
    Points
    39,905.00
    Rep Power
    205

    Default

    What Do U Mean By saying "dma codes"
    And How can i lock it ????

  4. #4
    Join Date
    Apr 2008
    Location
    ATX
    Posts
    1,545
    Points
    1,568,688.65
    Rep Power
    219

    Default

    try reading tutorials.

  5. #5
    Join Date
    May 2008
    Location
    In the interwebz
    Posts
    5,057
    Points
    1,428,192.99
    Rep Power
    230

    Default

    DMA = Dynamic Memory Allocation
    In simple terms, the Data changes

    Meaning the code will never work again except for that one time...
    >_>

  6. #6
    Join Date
    Apr 2008
    Location
    West Side Hayward
    Posts
    591
    Points
    487,086.00
    Rep Power
    210

    Default

    so u searched these? u can find a gun in your nitepr browser, find the ammo address, and add FFFF to have inf ammo


    ---Donate Me Some Points If U Like, If I Have Helped You
    Click Here To Donate Some Points

    O106TWiST3D901O (2:57:47 PM): i been wackin off since i was 5
    O106TWiST3D901O (2:57:48 PM): no joke
    xXDarkFlamezXx (2:57:50 PM): lol
    xXDarkFlamezXx (2:57:52 PM): cool
    xXDarkFlamezXx (2:57:53 PM): wait
    O106TWiST3D901O (2:57:54 PM): lol
    ~χχԃΔЃЌϝΙΔΜΈζχχ~

  7. #7
    Join Date
    Jul 2008
    Posts
    10
    Points
    39,905.00
    Rep Power
    205

    Default

    thankx 4 the help
    but could some one give me an example plz..

  8. #8
    Join Date
    May 2008
    Location
    In the interwebz
    Posts
    5,057
    Points
    1,428,192.99
    Rep Power
    230

    Default

    what exactly do you want as an example...

  9. #9
    Join Date
    Jul 2008
    Posts
    10
    Points
    39,905.00
    Rep Power
    205

    Default

    well umm....
    1st give me MDS A3's weapon n ammo Adress
    and tell me what the diffrent
    2nd make MDS A3 Inf.
    plzzzzzzzzzzzz
    And thankx one again ;)

  10. #10
    Join Date
    Jan 2008
    Location
    Florida
    Posts
    1,383
    Points
    1,370,277.65
    Rep Power
    216

    Default

    Games that are protected by DMA "cycle" through different addresses, to keep from one "hack", or "code" to be able to effect that action permanently.

    Basically, everytime you die, reboot PSP, or finish a match, the address for a code changes to something completely different...thus making your code...useless.

    Not all addresses are DMA'd, but common one's that developers think will be targets to hacks - usually are.

    There are ways to bypass DMA, but it's not very easy for beginners.






+ Reply to Thread
Page 1 of 2
1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts