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  1. #1
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    I would suggest making it so the modifications you choose can be for ALL guns

  2. #2
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    Quote Originally Posted by Mr. Middle1 View Post
    I would suggest making it so the modifications you choose can be for ALL guns
    A good suggestion. Problem is, that could result in massive codes which are too large for the nitepr database. Plus, I don't know about you, but I wouldn't enjoy nubs running around with insanely powerful weapons no matter which one they pick up. Thanks for the idea though, I might implement something like it. Maybe like a list which you can add more than one weapon too (up to 10 or something) and then have it mod all of the ones in the list. That way, you can tailor your mods to specific game types and maps. What do you think?
    Latest Weapon Modifier (SFCO) Version: 9.0 OpenSource Download
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  3. #3
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    Quote Originally Posted by MAD Industries View Post
    I don't know about you, but I wouldn't enjoy nubs running around with insanely powerful weapons no matter which one they pick up.
    uhm..(sup mad)
    it wouldnt really matter cuz its 1sk..it just makes stuff look fancy or what ever...just kick or use inf. health..(i agree with mad though)

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