ok then it shall work!
ok then it shall work!
Latest Weapon Modifier (SFCO) Version: 9.0 OpenSource Download
Latest Weapon Modifier (SFLS) Version: 1.0 Beta Download
Tutorials
NitePR Guide by WhoIsYou
+Reputation if you like my work =] Thanks!
im trying to upgrade to 64 bit =P
Ohhh yeah that is probably right. I haven't been able to test it on any 64-bit computers and I think there was someone else with the same issue. There is no fix at this time. Have you tried Right Click (on WMCO.exe)>Properties>Compatibility>Run in compatibility mode? Then just try some of the different options in the list. Other than that, there isn't much you can do on your side.
Latest Weapon Modifier (SFCO) Version: 9.0 OpenSource Download
Latest Weapon Modifier (SFLS) Version: 1.0 Beta Download
Tutorials
NitePR Guide by WhoIsYou
+Reputation if you like my work =] Thanks!
I would suggest making it so the modifications you choose can be for ALL guns
A good suggestion. Problem is, that could result in massive codes which are too large for the nitepr database. Plus, I don't know about you, but I wouldn't enjoy nubs running around with insanely powerful weapons no matter which one they pick up. Thanks for the idea though, I might implement something like it. Maybe like a list which you can add more than one weapon too (up to 10 or something) and then have it mod all of the ones in the list. That way, you can tailor your mods to specific game types and maps. What do you think?
Latest Weapon Modifier (SFCO) Version: 9.0 OpenSource Download
Latest Weapon Modifier (SFLS) Version: 1.0 Beta Download
Tutorials
NitePR Guide by WhoIsYou
+Reputation if you like my work =] Thanks!
uhm..(sup mad)
it wouldnt really matter cuz its 1sk..it just makes stuff look fancy or what ever...just kick or use inf. health..(i agree with mad though)
yo! i tried again on vm with windows xp sp3 and still having the problem.