Closed Thread
Page 4 of 4
FirstFirst ... 2 3 4
Results 31 to 37 of 37
  1. #31
    Join Date
    May 2008
    Location
    In the interwebz
    Posts
    5,057
    Points
    1,459,337.99
    Rep Power
    231

    Default

    What's that have to do with it being better? & besides the WM had everything his code had, MAD even reproduced it with the WM...

  2. #32
    Join Date
    May 2008
    Location
    In the interwebz
    Posts
    5,057
    Points
    1,459,337.99
    Rep Power
    231

    Default

    Whether he used it or not, idk and idc, but i do know Aking was able to make mods before the WM...
    Just because they don't release doesn't mean they dont make, like i never released any of mine, but i still worked on the WM...

  3. #33
    Join Date
    Jun 2008
    Posts
    4
    Points
    14,702.00
    Rep Power
    206

    Default

    hardcore xD Zack n his weapon mod...btw did u do any of the coding? or did u just get the addresses?

  4. #34
    Join Date
    May 2008
    Location
    In the interwebz
    Posts
    5,057
    Points
    1,459,337.99
    Rep Power
    231

    Default

    Quote Originally Posted by FatalHeart View Post
    hardcore xD Zack n his weapon mod...btw did u do any of the coding? or did u just get the addresses?
    rofl no i cant code for shit, that was all MAD :P He R Pro

  5. #35
    Join Date
    Aug 2008
    Location
    CA
    Posts
    16
    Points
    18,459.00
    Rep Power
    205

    Default

    Gun:M16K


    Aimer/Reticle:normal


    One Handed/Zip line use: not to be used on zipline

    Gun Holding: no dual wield


    Gun Appearance: normal M16K


    Reloading: normal


    Gun Strength: little stronger than normal.


    Kill Type: normal m16k kill

    Bullet Speed:normal

    Bullet Impact: normal


    Mid-Air Bullet Speed: little faster thn normal


    Gun Identification:keep as M16K

    Bullets in Clip/Max Bullets: normal (30/60)


    Fully Automatic: normal (its already automatic)


    Blast Range:normal


    Shoot sound: normal m16k sound


    Reload Animations: usual


    Fully Automatic/Burst Fire/Single Fire changes:nothing


    Attachments: none


    Effects: nothing


    Bullet Shot Capacity:none


    Recoil: no recoil


    Accuracy: very accurate

  6. #36
    Join Date
    Aug 2008
    Location
    CA
    Posts
    16
    Points
    18,459.00
    Rep Power
    205

    Default

    oh i 4got to mention dat i hav nitepr. and its for SFCO

  7. #37
    Join Date
    May 2008
    Location
    In the interwebz
    Posts
    5,057
    Points
    1,459,337.99
    Rep Power
    231

    Default

    WS doesnt do this, never has, never will. Dont bump old threads, dont double post ~Closed.

Closed Thread
Page 4 of 4
FirstFirst ... 2 3 4

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts