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  1. #1
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    Default All Resistance Gun Data

    http://codinghs.com/forums/RRWeaponInfo.html

    Created By Scruffy & SonniE =]


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    >>List of Compilers<<
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    [Owner Of FluidCoding]

  2. #2
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    Nice list =]. Gonna be helpful when we need it.



  3. #3
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    WooT!
    list is hella big, imma look to see if there is anything else usefull we can take out!

  4. #4
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    I'm re-learning gun mods atm. Easy as pie
    A few things changed though (text mod parts) the rest is good.

    Gonna maybe finish my old guide, or maybe scrap it and make an R:R w/ just offsets and what's at that line... That way noobs cant learn off it :P

  5. #5
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    Quote Originally Posted by WhoIsYou View Post
    I'm re-learning gun mods atm. Easy as pie
    A few things changed though (text mod parts) the rest is good.

    Gonna maybe finish my old guide, or maybe scrap it and make an R:R w/ just offsets and what's at that line... That way noobs cant learn off it :P
    lol, as long as the noobs cant learn NOW....maybe later when we get board with the game xD

  6. #6
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    After you and me get 1&2 on LBs =D

    or 2&3 if gamer hacks it D=

  7. #7
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    Quote Originally Posted by WhoIsYou View Post
    After you and me get 1&2 on LBs =D

    or 2&3 if gamer hacks it D=
    lol....which he prob will do...like all other SF xD

  8. #8
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    LOL. A lot of people think this will help them.

    Maybe in like two codes.....but these are not values. lol

  9. #9
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    Actually they are values... Some anyway. Others represent diff vals which many of us know...

  10. #10
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    Quote Originally Posted by WhoIsYou View Post
    Actually they are values... Some anyway. Others represent diff vals which many of us know...
    I dont play the SF series......therefore I dont know much about it. =]

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