+ Reply to Thread
Results 1 to 10 of 39

Threaded View

  1. #1
    Currently Offline WheRe dO wE gO nOw? Elite Contributer LeGaCy has a spectacular aura about
    Join Date
    Apr 2008
    Location
    Scooter Riding
    Posts
    418
    Points
    765,216.23
    Rep Power
    211

    Default

    Nice job sonnie




    LGcYTM
    ------------------------------------------------
    Don't Upgrade If you can't downgrade.

  2. #2
    Join Date
    Feb 2008
    Location
    New York
    Posts
    3,114
    Points
    3,018,039.34
    Rep Power
    229

    Default

    is there something you can add to the code to change it so it wont DMA other then changeing it from what the gun respawns with?

  3. #3
    Join Date
    Jan 2008
    Location
    PA
    Posts
    1,164
    Points
    4,210,739.25
    Rep Power
    222

    Default

    no gun data(NOT GUN MODS) is dma you would need to write a subroutine too use it w.o searching like i did


    Get Vip: »Here«
    Donate: »Here«
    >>List of Compilers<<
    >>SFDM Name Generator<<
    [Owner Of FluidCoding]

  4. #4
    Join Date
    Feb 2008
    Location
    New York
    Posts
    3,114
    Points
    3,018,039.34
    Rep Power
    229

    Default

    i think i no what u mean u have to change the clip size of the gunna and it respawns u with the change. the adress is near the bullets adress i think

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts