ye ye ye
below is copied n pasted from a GFX Forum that i posted this sig in
yeah
sprite siggeh
think it turned out pretty sweet
although im not too sure about my text n border :S
meh
CnC pwease
yeah
so what d'you peoples think???
ye ye ye
below is copied n pasted from a GFX Forum that i posted this sig in
yeah
sprite siggeh
think it turned out pretty sweet
although im not too sure about my text n border :S
meh
CnC pwease
yeah
so what d'you peoples think???
lol i think it looks amazing!!! great backround and stuff it looks cool. im not sure about the border though sorry. but in all it looks AWESOME
Thanks Dillon_Ritual
Thanks CEREAL_MAN!
Thanks xWhite_Shadowx
Thanks CEREAL_MAN/J3LLO
Thanks +Mw.Kat~AV
Thanks STOP_B
Thanks MZA
Thanks -Sя.DoubleU
My Photobucket URL: http://photobucket.com/floppy
1000th Post!: http://www.codinghs.com/forums/showp...39&postcount=3
its a sprite as in character model, sprites are meant to be small
[quote][color=lawngreen][05-09, 03:42] xWhite_Shadowx dictionary.com
[05-09, 03:42] ANBU-grimm idiocy is not a word lmao
------------------------------
"SonniE"(8:26:02 PM): lmao
"SonniE"(8:26:05 PM): i just lost to a ai with random generated moves
superrus1 (8:37:35 PM): dumbass
superrus1 (8:37:37 PM): rofl
lol
i meant for the sprite to be small
larger it is, more loss off quality there is :S.....
and sowweh floppy ><
i meant 'dudette' :P
lmao
also, i find that sprite sigs look better if the sig is small - meh, i guess thats just me ><
@cereal, thats pretty sweet, although the text and colour scheme isnt the most appealing :P
the best way to colour is to do it in stages while u make the sig, not all at once......
and tryu not to rely on one grad. map or adjustment layer....
use a range of differant adjustment layers that change the colour, only slightly, but by the time u get the tru colour u really want, the colours will be enhanced alot more![]()