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Forum: Ps2dis/ Mips Guides

  1. Sticky Thread Sticky: Ps2dis Tutorial By SonniE

    this is for people learning to use ps2dis or for people that want to learn it is on the very basics as an intro for more tutorials to come. Download...

    Started by SonniE, 05-28-2008 08:17 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 38,040
    03-28-2010 11:26 AM Go to last post
  1. MIPS: Float Guide [LUI]

    MIPS: Float Guide *Guarantees code making* Hello All, Here is a an average guide for making codes. This is a simple, easy to follow guide where...

    Started by xxsnipexx, 09-21-2008 11:26 PM
    • Replies: 9
    • Views: 10,508
    08-26-2009 10:19 AM Go to last post
  2. How To Write a 2 button joker

    #Anti Bounce Nades ;credit s1n ;SELEC to turn on/off 0x000fd988 0x0a200dc0 <-------------------- Hook 0x00003700 0x3c0808e3 ...

    Started by S1N, 07-03-2009 10:50 AM
    • Replies: 1
    • Views: 3,676
    08-04-2009 04:23 PM Go to last post
  3. Working with and Storing Floats

    In this example I am gonna use a Piece from my live color changing code for socom 2. Why are using floating points better then using decimal?...

    Started by 1UP, 07-08-2009 12:42 AM
    • Replies: 1
    • Views: 3,779
    07-08-2009 12:24 PM Go to last post
  4. How to write a simple sub! VERY EASY!c

    #Editable Subroutine For MOHH2 ;credits to s1n = Do Not Change 0x00680350 0x3c08 0x00680354 0x3c09 0x00680358 0x2529 0x0068035c 0xad09...

    Started by S1N, 07-03-2009 10:50 AM
    • Replies: 4
    • Views: 5,607
    07-05-2009 02:07 PM Go to last post
  5. MIPS Basics TUT Nr. 1

    Ok first of all this is a very simple help for some guys to understand how MIPS works. It is not finished yet and if HX- or some guys think that...

    Started by PSP_Lord, 04-30-2009 02:50 PM
    • Replies: 0
    • Views: 2,393
    04-30-2009 02:50 PM Go to last post
  6. how to write a simple subroutine!

    lui t0, $First half of code address (+0880). lui t1, $First half of hacked/modded value. addiu t1, t1, $Second half of hacked/modded value. sw t1,...

    Started by Scruffy120, 03-06-2009 08:53 PM
    • Replies: 9
    • Views: 7,394
    03-23-2009 02:37 AM Go to last post
  7. Resistance: Retribution_US [UCUS-98668] DUMP

    Umm didn't know where to post it but here you go for all you hackers. US only. http://www.megaupload.com/?d=ZTJB9OYM

    Started by Colt-crime, 03-15-2009 03:43 AM
    • Replies: 1
    • Views: 3,512
    03-22-2009 10:23 PM Go to last post
  8. jokering a code on and off

    lui t0, $(loads first half of controller address +0880) lh t0, $(loads second half of controller address)(t0) lui t1, $(loads first half of code...

    Started by Scruffy120, 03-06-2009 08:47 PM
    • Replies: 1
    • Views: 3,152
    03-21-2009 09:40 PM Go to last post
  9. Incrementing/Decrementing Pointers

    lui t0, $First half of pointer +0880 lw t0, $Second half of pointer(t0) lw t2, $Offset(t0) addiu t2, t2, $Amount to increment by(ffff for...

    Started by DFZ, 03-19-2009 12:27 AM
    • Replies: 0
    • Views: 2,739
    03-19-2009 12:27 AM Go to last post
  10. All Syphon Filter Series (US+EUR) game Dumps

    These are Game dumps of All Syphon Filter Series (EUR + US) Syphon Filter : Dark Mirror US : PW : Dark prince HS ...

    Started by _xXxDPHSxXx_, 11-22-2008 01:10 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 10,572
    03-05-2009 10:19 PM Go to last post
  11. My Intro To ps2dis

    Daffy’s introduction to ps2dis A look at ps2dis This is so you can get a little more familiar with what you are dealing with....

    Started by DaffyDuck2000, 08-31-2008 12:06 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 12,446
    01-19-2009 06:43 PM Go to last post
  12. Hacking Dynamics.

    1)Open up the dump and invoke to max 2) Now look for a label "dynamics.dr" That's where most are held. 3) Now there are many things you can do...

    Started by InvertedProphet, 09-07-2008 06:54 PM
    • Replies: 6
    • Views: 5,842
    10-27-2008 09:57 PM Go to last post
  13. Mips Jump Tutorial

    This Was Not Made By Me Conditional and Unconditional Jumps Introduction So far, we've only considered instructions that do ...

    Started by SonniE, 05-09-2008 10:53 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 16,468
    09-26-2008 04:29 PM Go to last post
  14. Hacking w/o Labels.

    Not Every time you attempt to hack there will be labels. A lot of time it will be trial and error. I Hope this guide will cut your time down a lot!...

    Started by InvertedProphet, 09-07-2008 06:55 PM
    • Replies: 3
    • Views: 4,457
    09-08-2008 05:28 PM Go to last post
  15. Post MIPS Breakdown

    This article's for the beginner game hackers (or advanced game hackers who don't know anything about MIPS) who need help understanding the MIPS...

    Started by InvertedProphet, 09-07-2008 06:56 PM
    • Replies: 1
    • Views: 4,194
    09-07-2008 08:42 PM Go to last post
  16. Floating Point Tutorial.

    floating point values are always held in f registers ($f0-$f31). each register is always 32 bits long and can hold only one single precision value. ...

    Started by InvertedProphet, 09-07-2008 06:54 PM
    • Replies: 0
    • Views: 3,096
    09-07-2008 06:54 PM Go to last post

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