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MAD Industries
01-20-2009, 06:40 AM
It has come to my attention that the link for version 7.0 was actually linked to the advanced version. (which required login) As a result, most people did not update. I have also been notified of various other "minor" bugs which I have fixed. Normally, none of these bugs (on their own) would have warranted a new version but since there are so many being fixed in this single release, I am upping the version to 7.2.

Also, to all of you who have earned "Advanced" status, please send me a PM. I have the link ready for you. (Sorry I forgot to send out the new version to you all last time)

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Changelog (including version 7.0 feature list)
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-Weapon selection menus are now three time larger (drop-down) for easier selection
-Effect selection menus are twice as large (drop-down)
-Accidental required login has been removed (mistake in basic)
-"Intruder" message has been removed (mistake in basic)
-Splash screen version information has been fixed
-"About" form version information has been fixed
-Now includes weapon database inside zipped file (fixed mistake from last release)
-Added "Mod ID" feature for custom weapon mods
-Added "Detonation Timer" for setting the fuse length on various timed explosives
-Added ability to change weapon names
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You may Download Weapon Modifier Version 7.2 Basic Here (http://pages.google.com/edit/MVDindustries/weaponmodifierforsyphonfilter%3Acombatops?authtoke n=8df6052ed1f8f6e2dd7dbb1d7a4ccdf4c84a5978)

Yes, IT WORKS ON XP

nx.dcr
01-20-2009, 10:26 AM
Very Nice :D
does it run on the same .Net framework as the last one?

supafly12
01-20-2009, 12:11 PM
thanks can you make one for SFDM too :)

iGH
01-20-2009, 01:19 PM
Hey man good job!

MAD Industries
01-20-2009, 01:24 PM
Very Nice :D
does it run on the same .Net framework as the last one?

Yes it does


thanks can you make one for SFDM too :)

I have had alot of requests for an sfdm version. And I actually do want to make one. The problem is, for some reason my psp will not connect to the sfdm server. (I have tried messing with the psp and with my network equipment but nothing fixes it)

So until I am able to test hacks for sfdm, it would be near impossible to make one for sfdm.

My apologies, MAD Industries.

Mako-Infused
01-20-2009, 02:09 PM
lol thanks for 7.2 - i got the ultimate edition :)

WhoIsYou
01-20-2009, 03:40 PM
Thanks for my copy, any chance you fixed the credit? :S

MAD Industries
01-28-2009, 12:31 AM
Thanks for my copy, any chance you fixed the credit? :S

How would you like it?

Scruffy120
01-28-2009, 12:48 PM
How would you like it?

thats what she said

lmfao, i had to...but anyways do you still need framworks 3.5?

MAD Industries
01-28-2009, 09:09 PM
thats what she said

lmfao, i had to...but anyways do you still need framworks 3.5?

HAHA congrats scruffy. You win. I totally expected someone to do it wasnt sure who. I was almost tempted to say "you can have whatever you like" instead.

Marijuana
01-30-2009, 04:28 PM
is it necessary to update the netframe to 3.0???

MAD Industries
01-30-2009, 08:27 PM
is it necessary to update the netframe to 3.0???

No, actually its 3.5. You must have .net framework 3.5. =]

If you need links or help installing PM me. But if you play SFCO, WM is totally worth it.

gskates
02-19-2009, 10:36 PM
why cant you post 7.2 original instead of basic

MAD Industries
02-26-2009, 02:11 AM
why cant you post 7.2 original instead of basic

Original? 7.2 is not original.

3.7.1.1 was the first public release. I have never publicly released "advanced" if that's what you mean. Basic is the public version and always has been. This is to prevent people from ruining the game with extreme range/extreme damage hacks.

If you want a copy of the advanced version, you must pass the test. To take the test, PM and ill give you the details.

WhoIsYou
02-26-2009, 04:26 AM
Why must people complain rather than be happy with what they're given?

MAD Industries
02-26-2009, 05:06 PM
Why must people complain rather than be happy with what they're given?

A good question...that will never be answered.

Marijuana
06-27-2009, 01:12 PM
thank you.